Gebruiker:Chescargot/Vuistregels in het schaken

Het schaken is een spel met schier eindeloze mogelijkheden en veel tactische en strategische mogelijkheden binnen een kader van spelregels. Er zijn veel manieren waarmee men de opening middel- en eindspel kan spelen, met beproefde theorie aan de ene kant en woodpush-stijl aan de andere kant. Er zijn diverse vuistregels in het schaken waar men op het eerste gezicht geen buil kan vallen, maar die desondanks niet zonder nadenken toegepast kunnen worden. Hieronder volgt een waslijst van deze regels.


·        3 tempi won equals one pawn.

·        When ahead in development, open lines for your pcs, giving opponent no time to develop at leisure and actually react in response to accumulating threats. King may stay in the middle.

·        When equal in material but stronger side is pawn(s) up, then

o  Attacking side should try and trade pcs to make the extra pawn count

o  Defending side should try and keep pcs and trade pawns, so that effect of pawn deficit is reduced.

·        When better developed avoid trading pcs; when cramped try to exchange pcs, to get air

  • Use the center pawns to gain space in the opening.
  • Invade only with support.
  • Do not lock in bishops.
  • Exchange relieves cramped positions.
  • Control the center of the board.
  • Counter a wing attack with a center attack.
  • After you control a square in enemy territory, occupy it with a knight.
  • When ahead in material, force exchanges.
  • Secure your King early.
  • Try to keep your pawn structure intact.
  • Try to keep pawns mobile or in duos.
  • If a pawn becomes locked, to use others to pry it free.
  • Create passed pawns, especially protected passed pawns.
  • Push passed pawns.
  • Attack backwards pawns with heavy pieces.
  • try to provoke a hanging pawn into advance then blockade.
  • Avoid stacking your pawns, and try to force your opponent to stack his pawns.
  • Try to exchange your stacked pawns.
  • Attack pawn chains at their base.
  • Look for pins, forks and skewers.
  • Avoid the "good knight, bad bishop" end game by checking pawn structure.
  • Do not move an already developed piece unless all pieces are developed, or you have good reason.
  • Do not move a pawn unless it is for good reason; use pawn structure as backbone around which game plan is developed.
  • If you have more pawns, exchange pieces, not pawns; If you have fewer pawns, exchange pawns, not pieces.
  • When capturing with pawns, try to push your pawns to the center.
  • Develop the least first and then the more powerfull pieces.
  • Protect your pawns.
  • Don't bring your queen out early.
  • Use your king for end-game play.
  • In pawn endings, put your king in front of, or beside your pawns.
  • If your opponent has a bishop, keep you pawn chains on its color. If you have a bishop, keep your pawns on its opposite color, regardless of what your opponent has.
  • Your position build up should be based on your strengths, not opponent’s
  • Bishops shall be restrained during middle game by pawns standing on their squares, but then towards endgame should be move to other collour thus rendering the Bishops useless as no targets remain.
  • In end game play, use your King to control the movement of your opponent's King.
  • When facing a king and pawn after you have lost your material, try to keep your king in front of your opponent's king. You may be able to force a stalemate.
  • When your pawn and king are facing only an opponent's king, lead with your king and move the pawn only when necessary for its safety.
  • Push pawns that are not obstructed by other pawns.
  • Capture hanging pieces.
  • Create hanging pieces by taking advantage of overburdened pieces.
  • The one who captures last gets the most active piece.
  • Don't start a wing attack if the control of center is in question.


 

Categorie:Schaken